A Phenomenological Study of Aesthetic Meaning-Making in Social Campaign Design by Young Designers
Main Article Content
Abstract
Background: Visual communication plays a vital role in shaping public perception, especially within the field of social campaign design, where aesthetics intersect with ethical and emotional concerns. Despite the growing reliance on digital platforms for advocacy, little is known about how young designers experience the creative process behind socially engaged visual content. Method: This study employed an interpretative phenomenological approach to explore how young designers experience and construct meaning through aesthetic decisions in digital social campaigns. Semi-structured interviews with eight designers were conducted between June and August 2024 in Jakarta, Indonesia and analyzed using Interpretative Phenomenological Analysis (IPA). Results: Three key themes emerged: negotiation of aesthetic identity, emotional resonance and ethical responsibility, and platform-shaped decision-making. The findings suggest that aesthetic choices are deeply personal and contextually informed, shaped not only by campaign goals but also by designers’ internal values and lived emotional experiences. Visual artefacts and narrative data complemented the analysis, providing insight into how meaning is constructed in design practice. Conclusion: These results contribute to a deeper understanding of visual design as a reflexive, emotionally charged process, expanding current literature on human-centered design and digital communication. The study invites future research to explore designer experiences across diverse cultural contexts and design mediums.
Article Details
Section

This work is licensed under a Creative Commons Attribution 4.0 International License.
References
Brown, T. (2020). Emotional dimensions in social design: Beyond functionality in visual communication. Design Studies, 68, 15–28. https://doi.org/10.1016/j.destud.2020.05.003
Durrant, A., Vines, J., Wallace, J., & Yee, J. (2017). Research through design: Twenty-first century makers and materialities. Design Issues, 33(3), 3–10. https://doi.org/10.1162/DESI_a_00447
Fuchs, C. (2021). Digital ethics and the critique of technology. Journal of Digital Social Research, 3(1), 1–26. https://doi.org/10.33621/jdsr.v3i1.81
Iskandar, D. (2022). Design ethics in Southeast Asia: An emerging discourse in visual communication. International Journal of Design, 16(2), 55–67. https://doi.org/10.1080/1743873X.2022.2022124
Kou, Y., Gray, C. M., & Toombs, A. L. (2020). Understanding designers’ ethical dilemmas in practice. ACM Transactions on Computer-Human Interaction (TOCHI), 27(4), 1–30. https://doi.org/10.1145/3397176
Laine, T., & Korhonen, H. (2020). Ethics and aesthetics in digital interaction design. Design Journal, 23(2), 173–191. https://doi.org/10.1080/14606925.2020.1716381
McCarthy, J., & Wright, P. (2004). Technology as experience. Interactions, 11(5), 42–43. https://doi.org/10.1145/1015530.1015549
Norman, D. A. (2005). Emotional design: Why we love (or hate) everyday things. Design Issues, 21(3), 71–80. https://doi.org/10.1162/0747936054407243
Pink, S. (2015). Doing sensory ethnography (2nd ed.). Qualitative Research, 15(2), 161–178. https://doi.org/10.1177/1468794114555047
Rylander, A. (2009). Design thinking as knowledge work: Epistemological foundations and practical implications. Design Management Journal, 4(1), 7–19. https://doi.org/10.1111/j.1942-5074.2009.00003.x
Shedroff, N. (2009). Design is the problem: The future of design must be sustainable. Journal of Sustainable Product Design, 9(1), 22–34. https://doi.org/10.1007/s10970-009-9065-2
Shklovski, I., & Vertesi, J. (2019). Designing for ethical impact in HCI. Human–Computer Interaction, 34(5–6), 415–426. https://doi.org/10.1080/07370024.2019.1571125
Tanaka, M. (2023). Visual storytelling and moral accountability in activist design. Visual Communication, 22(1), 89–105. https://doi.org/10.1177/14703572221113134
van den Hoven, J., Lokhorst, G. J., & Van de Poel, I. (2012). Engineering and the problem of moral overload. Science and Engineering Ethics, 18(1), 143–155. https://doi.org/10.1007/s11948-011-9277-z
Zimmerman, J., Forlizzi, J., & Evenson, S. (2007). Research through design as a method for interaction design research in HCI. Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 493–502. https://doi.org/10.1145/1240624.1240704